Listing C64
pour ne plus avoir de collisions




1 FOR I=384 TO 412 : HEAD A : POKE I,A : NEXT
2 SYS 384
3 DATA 32,86,245,169,114,141,110,8,169
4 DATA 1,141,111,8,76,14,8,169,173,141,157,50
5 DATA 167,96,141,146,49,76,18,8